TODAY
- Catch up with any production folk missed yesterday
- Review work in progress on rigging / animation
- DEMO: Morphers in 3dsMax (aka: What I've figured out so far)
Sphere (A)
Copy of Sphere (B)
Copy of Copy of Sphere (C)
Transform all spheres into editable poly
Name (B) Default. All future copies are made from this shape
Name (C) Shape 01
Add Morph modifier to (A)
Modify (C) moving a vertex
Click on (A) Select Morpher
RMB on first modifier in list and 'select from scene' and pick (C)
Fun Fact: If you add target first and then modify the target you'll have to re-load the morpher to see updated result take effect.
Magic
Next time: How to drive the morphers with an outside control (much more complicated)
Bibliography
Autodesk
Pluralsight
YouTube bonus