6017 - Week 06 (WL)

Tonight we'll be finishing up the Melee attack and moving on to the Weight Lift. (WL)

- Individual review of (MA)
- Open and fix Maya file of (MA)
- Review of Constraint: Prop to Hand (https://vimeo.com/35579958)
- NEW Constraint: Hand to Prop (https://vimeo.com/35580686)



The next assignment will be the Weight Lift.

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This assignment is worth 20% of your final grade and is due at the end of class 9.

Weight Lift (WL) Using the provided humanoid rig or an approved alternative you will animate a character lifting a large heavy ball from the ground and placing it on top of a waist high platform nearby. The ball is about knee high and weighs 66 lbs / 30 kilos. (about as much as a standard bag of cement). Using balance and weight shift, you will appropriately convey the mass of the object. Try to focus on the basic mechanics of the action and keep your plan simple. Please be safe when shooting reference for planning your assignment: 30 kilos is a lot of weight and back injuries are no fun.
Be aware that you will need to use IK hands to grab the ball and have proper constraints set up to keep the hands locked to the surface. Any rig that doesn't have IK/FK matching will not be suitable for this assignment. The animation will be exactly 5 seconds long (120 frames) Featured principles: Squash & Stretch, Anticipation, Overlap/Follow Through, Slow In/Out, Timing, Exaggeration, Posing (Solid Drawings)

He's really wishing he read the job description BEFORE signing a contract.

Hand in will be as follows:
- 960x540 (HD540) resolution
- avi file with MSCRAM compression (or quicktime with H.264)
- no resolution gate, grid or animation controls visible

Items should be named: <Lastname>_<Firstname>_<WL>.avi
(eg. Latour_David_WL.avi)

What I'll be grading on this assignment:

- Does the object lifted look heavy, easing in/out appropriately for a 30 kilo mass?
- Does the balance of your character account for the weight of the ball especially during footsteps?
- Have you used IK controls and constraints to keep hand contacts solid and believable?
- Do you have appropriate anticipation for the lifting action?
- Have you animated your character showing clear lines of action and balance?
- Is your scene clearly staged with strong composition and silhouettes?

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Pretty drawings are not needed here, just something to help you work out the things you need BEFORE working in 3d.