a guide for planning animation, shooting/gathering animation reference.
|this is a work in progress.|
Breakdown of the process with images and videos. etc.
Getting the best video possible. (guide to ref from anm325)
Pawn blocking with primitive objects for physics and timing
Analyzing reference: marking keys and breakdowns. Draw-overs for exaggeration
Trim down, convert to 24fps
Bring into Maya on image plane.