a guide for planning animation, shooting/gathering animation reference.
|this is a work in progress.
Breakdown of the process with images and videos. etc.
Getting the best video possible. (guide to ref from anm325)
Pawn blocking with primitive objects for physics and timing
Analyzing reference: marking keys and breakdowns. Draw-overs for exaggeration
Trim down, convert to 24fps
Bring into Maya on image plane.