Planning and Reference

 a guide for planning animation, shooting/gathering animation reference. 

this is a work in progress. 

Breakdown of the process with images and videos. etc.
topics:
Sketch planning
Getting the best video possible. (guide to ref from anm325)
Pawn blocking with primitive objects for physics and timing
Analyzing reference: marking keys and breakdowns. Draw-overs for exaggeration
Trim down, convert to 24fps 
Bring into Maya on image plane.