1040 - Week 10

TODAY (week 09) Week 10!

3 point (and 4 point ) lighting. 

https://en.wikipedia.org/wiki/Three-point_lighting
https://www.videoschoolonline.com/three-point-lighting/

Different Light Types
https://www.pluralsight.com/blog/film-games/understanding-different-light-types

Emissive Materials and GI
https://marmoset.co/posts/lighting-an-environment-with-emissive-global-illumination-in-toolbag/

Tutorials
https://www.youtube.com/watch?v=7o0PauhFQyo
https://www.youtube.com/watch?v=m9AT7H4GGrA

Week 10 - Composition and lighting assignment.

This is worth 15% of your final grade. This will be due on Tues Nov. 13th at 11:59pm
(the folder will be available until Friday Nov. 16th for late submissions or accomodations)

The goal of the exercise is to stage a scene around a given object of focus, light it and compose
a single shot using the principles we have demonstrated in class.

The scene is provided as a Toolbag project file. It contains:

- An environment
- Some props in the form of characters
- A statue as a principal object of focus
- A skull as a secondary (optional) object of focus

What you can do:
- Place (translate and rotate) the objects and props wherever you want in your scene
- Duplicate the props as needed
- Change the Albedo Color of the Statue’s material
- Create additional scene objects (lights, fog, camera…)
- Use post processing techniques (Depth of Field, Tone Mapping…)
- Use advanced rendering options (Global Illumination, Ambient occlusion...)

What you must NOT do:
- Modify the environmental objects in any way shape or forms
- Modify the materials of any objects present in the scene (except the albedo of the statue)
- Rescale any of the objects

You may need to start by creating a main directional light in order to get an initial idea of how to
light the scene. Use the statue as your primary object of focus. You MAY use the skull in your
composition as well if you like an extra challenge (and extra points). Place your object(s) and
props wherever you want in the scene in order to create a visually interesting situation. Create a
camera that you’ll use to frame your visual then start refining your lighting. Once you are
satisfied with your composition, you may use any post process to enhance your results, but go
easy with those, subtle is classier.

Remember, look for contrast. Whether it is a contrast in light, brightness, hue, saturation, shape,
scale, angles, foreground and background…

Simpler is almost always better, don’t clutter your scene and lighting setup. If it doesn’t work the
way you want, don’t keep adding lights, come back to the basics (3 point lighting for instance),
play with your strength, know your limits, be creative.

Once you are done, render a screenshot at 3840*2160 using the Capture menu. Save the
screenshot as First & Last Name.png. Submit the screenshot as is without zipping it.

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ahead:

Week 10 Lighting and Composition in-class graded assignment (15 points)

Using post-processing tools available in toolbag as well as atmospheric effects. students must stage (move designated objects around), light (using three to four point lighting) and frame their scene (moving and adjusting the camera). Additionally, students will be asked to create and adjust post processing and atmospheric to add drama to assignment submitted by end of class that day. (actually next week)

Week 11 Final portfolio pieces Working Periods! Homework (10 points)

Now the Characters and assets from the Thesis Capstone are mostly ready. Students can start putting their portfolio piece together in class. The teacher will be reviewing the progress and helping the students towards completion. Assignment (due week 12) is to create a sketch or concept of the final piece as well as to complete an asset planner. The assignment can be started in class.

Week 14 Term Finals (25 Points)

Deliverables consist of:
  • One money shot image at a minimum of 1080P. The image must display the portfolio piece and show a good use of all skills in terms of composition, lighting and any necessary additional polish to the assets.
  • A Sketchfab link or standalone Toolbag viewer.
  • A completed self-assessment.