Please refer to FOL for assignment weighting and due date
This is the assignment description for Part 1 of your hand in for the Final Integrated Assignment (FIA). Read the FIA assignment description below for specific requirements.
This 'work-in-progress' version will be an extension of 3d camera layout showing a mix of finished and 'placeholder' assets with some basic lighting established. There should be some basic audio elements present as well: scratch music or sfx. At this stage, you must have:
- a rough version of your rig created and added to your 3d layout.
- a 'range of motion' (ROM) video showing the test of your creature rig skinning (~6 sec long, locked camera 3/4 view). Mocap example can be downloaded HERE
- 2d storyboards *or* a 2d animatic *or* a 3d animatic
Hand in will be a zip file named <Lastname>_<Firstname>_<CP>.zip
It will contain these items:
- Storyboards, named <Lastname>_<Firstname>_<SB>.jpg or .pdf
- -or- Movie of your current progress named <Lastname>_<Firstname>_<CP>.mp4/.mov
- ROM video test of your creature rig named <Lastname>_<Firstname>_<ROM>.mp4/.mov
- Your rigged creature or skeleton named <Lastname>_<Firstname>_<RIG>.ma
- storyboards no higher resolution than 1920x1080
- videos must be 960x540 resolution
- videos must be .mp4 or .mov with mpeg4/H.264 compression
- no resolution gate, grid or animation controls visible
- Did your submission include all of the required elements?
- Did you submit a work-in-progress version by the due date?
- Concept
- Storyboard or Camera Layout
- Range of Motion test
- Creature Rig
- Feedback applied?
------------------------------------------------------------------------------------------------------------------------------------------------------
Please refer to FOL for assignment weighting and due date.
PART 2: Final integrated Assignment (FIA)
This is Part 2 of your hand in for the Final Integrated Assignment (FIA). The entirety of your project
will be evaluated here, except the animation. That is graded separately in the Thesis Animation (TA) hand in.
The FIA is a short animated scene that you create, at least 4 sec long, (credits/fade in/out are not counted in this length). This can be anything: a funny or dramatic scene, An animated vignette of your character acting and performing in a small custom space. The goal is to use all of the work in your ANC classes to create a nice portfolio piece to showcase your skills. You will start with a 3d layout using simple primitive geometry, replacing it with final assets later in the process. It's recommended that you create a Gantt chart for yourself to schedule all of the tasks within your project. Learn more here: (https://en.wikipedia.org/wiki/Gantt_chart)
will be evaluated here, except the animation. That is graded separately in the Thesis Animation (TA) hand in.
The FIA is a short animated scene that you create, at least 4 sec long, (credits/fade in/out are not counted in this length). This can be anything: a funny or dramatic scene, An animated vignette of your character acting and performing in a small custom space. The goal is to use all of the work in your ANC classes to create a nice portfolio piece to showcase your skills. You will start with a 3d layout using simple primitive geometry, replacing it with final assets later in the process. It's recommended that you create a Gantt chart for yourself to schedule all of the tasks within your project. Learn more here: (https://en.wikipedia.org/wiki/Gantt_chart)
Using your creature rig you sculpted in your Modelling class, you will create animation based on the camera layout created in Project Development. The final output should be rendered based on the techniques learned in Lighting classes. Final render is required for this submission. The final video will be at least 4 sec long, (credits/fade in/out are not counted in this length.) There will be audio including music, Foley and sound effects appropriate for the film.
Group Work
Students are encouraged to combine their efforts to create a larger project. There must be 4 sec of animated material for each student in the team. Grading will be based entirely on individual contribution so keep careful track of who does what. Students working in a group must submit a breakdown sheet indicating what assets/and tasks they were responsible for. (a shot breakdown description). Featured Principles: Exaggeration, Posing, Staging, Appeal
Final hand in will be as follows:
- 1920x1080 (Full HD) resolution - mpeg4 or .mov file with H.264 compression (check file size!)
- Your rig
- Your animation scene
- Your model
- Be sure to check audio levels for clarity/balance
- Group work only: breakdown sheet <Lastname>_<Firstname>_<BD>.txt or .docx
(eg. Latour_David_FIA.zip ) please include your texture subfolder please
The zip file should contain
- Your final render (eg. Latour_David_FIA.mov)
- Your animation scene (eg. Latour_David_FIA.ma)
- Your rig file (eg. Latour_David_Rig.ma)
- Your model file (eg. Latour_David_Model.ma)
- Your texture files, in a sub folder called Textures
What I'll be grading on this assignment:
- Have you met all of the submission criteria?
- Does the movie match your FIA Part 1 plan?
- Have you used your rigged creature from your Modelling class?
- Does the film follow good rules of visual storytelling? (axis line, continuity, shot selection)
- Is there balanced audio, including music, Foley or sound effects appropriate for the film?
- Is project completed to a high level of quality?
- Is the project fully textured, lit and rendered?
- Have you included your work in the gallery showing?