Final Integrated Assignment (FIA)

This assignment will account for 20% of your final grade. The Checkpoint is completed in class 9

Checkpoint (CP) Module 9
This is essentially Part 1 of your hand in for the Final Integrated Assignment (FIA). Read the FIA assignment description below for specific requirements.

This 'work-in-progress' version will be an extension of 3d camera layout showing a mix of finished and 'placeholder' assets with some basic lighting established. There should be some basic audio elements present as well: scratch music or sfx. At this stage, you must have a proxy version of your rig created and added to your 3d layout. For the checkpoint you will also provide a ROM video showing the test of your creature rig skinning (6 sec long, locked camera 3/4 view) If you look at the rubric you can see that you just have to show your progress!

Hand in will be a zip file named <Lastname>_<Firstname>_<CP>.zip
It will contain 3 items:
  1. Storyboards, named  <Lastname>_<Firstname>_<SB>.jpg or .pdf
  2. Movie of your current progress named <Lastname>_<Firstname>_<FIA>.mp4 
  3. ROM video test of your creature rig named <Lastname>_<Firstname>_<ROM>.mp4
  • storyboards no higher resolution than 1920x1080
  • videos must be 960x540 resolution
  • videos must be .mpeg4 or .mov with H.264 compression
  • no resolution gate, grid or animation controls visible

What I'll be grading on this assignment:
  • Did your submission include all of the required elements?
  • Did you submit a work-in-progress version by the end of class 9?


This assignment will account for 30% of your final grade. It is due at the end of class 14

Final integrated Assignment (FIA) Modules 6-14.
This is actually Part 2 of your hand in for the Final Integrated Assignment (FIA). The entirety of your project will be evaluated here, except the animation. That is graded separately in the Thesis Animation (TA) hand in.

The FIA is a short animated film that you create, at least 10 sec long, (credits/fade in/out are not counted in this length). This can be anything: a funny or dramatic scene, An animated vignette of your character acting and performing in a small custom space. The goal is to use all of the work in your ANC classes to create a nice portfolio piece to showcase your skills.  You will start with a 3d layout using simple primitive geometry, replacing it with final assets later in the process. It's recommended that you create a Gantt chart for yourself to schedule all of the tasks within your project. Learn more here: (

Using your creature rig you sculpted in your Modelling - Advanced class, you will create animation based on the camera layout created in Project Development. The final output should be rendered based on the techniques learned in Digital Character Project Class (Adv. texture and lighting). Final render is required for this submission. The final video will be at least 10 sec long, (credits/fade in/out are not counted in this length.) There will be audio including music, Foley and sound effects appropriate for the film.

Students are encouraged to combine their efforts to create a larger project. There must be 10 sec of animated material for each student in the team. Grading will be based entirely on individual contribution so keep careful track of who does what. Students working in a group must submit a breakdown sheet indicating what assets/and tasks they were responsible for. (a shot breakdown description). Featured Principles: Exaggeration, Posing, Staging, Appeal

Final hand in will be as follows:
  • 1280x720 (HD) resolution - mpeg4 or .mov file with H.264 compression (check file size!)
  • check audio levels for clarity/balance
  • Group work only: breakdown sheet <Lastname>_<Firstname>_<BD>.txt or .docx
Items should be named: <Lastname>_<Firstname>_<FIA>.mp4
(eg. Latour_David_FIA.mp4 )

What I'll be grading on this assignment:
  • Have you met all of the submission criteria?
  • Does the movie match your FIA Part 1 plan?
  • Have you used your rigged creature from your Modelling - Advanced class?
  • Does the film follow good rules of visual storytelling? (axis line, continuity, shot selection)
  • Is there balanced audio, including music, Foley or sound effects appropriate for the film?
  • Is project completed to a high level of quality?
  • Is the project fully textured, lit and rendered?
  • Have you included your work in the gallery showing?